Blacksands

Session 02

Farewell to a Friend

The party awoke to a new day but troubles had already begun stirring in the night. Jean Lafitte picked up on the fading traces of divination magic lining their master suite, and Wallow Tallshadow’s rest was punctuated by a strange vision, the replacement of his lucky coin, and a strange new spark in his soul — the ability to channel divine energy. The funeral for Lord Faren was scheduled for the early evening, leaving the party with some time to themselves in the morning. The city was locked down, patrols had doubled and all of the major and minor gates that normally stood open were sealed with security checkpoints.

Jean and Wrog cased the Grey Ward for more information on the Dirt Boys and to see if they could confirm their suspicions about corruption in the Grey Watch. After a cold reception at Ministers’ Publik House, Wrog found himself face to face with an old acquaintance, Alistair Croft, an enforcer for the Aduboix family. After a tense exchange, Croft mentioned to Wrog that the Watch had been moving in on Aduboix territory, a small storehouse at the edge of the Ward seemed to be drawing a lot of late night attention from the Watch.

Wallow spent they day getting in touch with his newfound ability to tap into the divine, as well as making the acquaintance of a few of the shopkeepers in the large coster market that was centrally located in Esterfay.

Meeting back up to get prepared for the funeral, the group was interrupted by a pair of Dirt Boys, desperate to get out of the city. They asked the group to meet with their leader, Marrowsnap, who was leading the push to get his gang out of town.

At the funeral, Jean managed to salvage an awkward, painfully long eulogy from Brother Porter, a priest of Acarus, turning the opportunity into an offer to play a two night set at Prim-O Nocta Corner Club, an entertainment venue in Corwick Quarter run by Nathaniel Raderick. While there, the group elected to pursue the activities of the Watch, and sent Mercer and a small detachment of Hounds to intercept Marrowsnap at the meeting and bring him in.

As night fell, the group approached the house in the Grey Ward, finding their way inside easily. The interior was clearly a front for something, mismatched and forged paperwork giving away the game easily. A secret door revealed a long corridor that seemed to pass down into the bowels of the city and under the Wall that seperated the Ward from Southash Quarter and eventually dumped them out into an industrial area of the sewers carrying slag and runoff from the large furnaces of Southash to the sea.

Catching the Watch here unawares, the party pushed forward through long hallways and eventually overcoming several guards, but not before they had mentioned the names of Captain Brannock and Radolf, intimating the latter had potentially betrayed the former.

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